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Space Pirates

Space Pirates: Join a spacefaring crew and raid the stars for valuable resources and galactic booty.

Space Pirates is a turn-based space exploration game developed using Java. The player starts the game as the captain of a small spacefaring vessel. The player is then invited to join a crew of space pirates whose goal is to plunder resources and loot from rival ships and planets.

Players have a number of ship upgrades to choose from that can be used to customize the playerโ€™s vessel and improve its speed and weapons. Players can also choose a wide range of crew members that specialize in a variety of skills and abilities that can be used to improve the player's chances of success on their adventures.

The game is set in a procedurally generated universe, filled with unique planets and celestial objects that can be explored and used as hideouts. Encountering ship crews and planets will trigger randomized events with varying outcomes so no two playthroughs will ever be the same.

Players will be able to capture other ships and use them to their advantage. Resources such as fuel, ore and food can be used to trade with planets or sell on the blackmarket for credits and other more exotic resources. Money earned can be used to buy better ships, hire better crew members and upgrade their ship.

As the captain, players will have to balance the need for money and risk taking by taking on more dangerous jobs and rewards. If successful, players will have the opportunity to become the most famous pirate in the entire galaxy, amassing a fortune and leaving their mark as a legendary space pirate.

Code me this game in Java detailed with comments!

import java.util.Scanner;

public class SpacePirates {

//player's credit balance
private int credits;

//player's current ship
private Ship ship;

//player's current location
private Location location;

//player's current crew
private ArrayList<CrewMember> crew;

//player's inventory
private ArrayList<Item> inventory;

//player's enemies
private ArrayList<EnemyShip> enemies;

public SpacePirates() {
    this.credits = 0;
    this.ship = new Ship(null);
    this.location = new Location(null);
    this.crew = new ArrayList<>();
    this.inventory = new ArrayList<>();
    this.enemies = new ArrayList<>();
}

//method responsible for game loop and processing game turns
public void startGame() {
    printTitle();
    Scanner scanner = new Scanner(System.in);

    //game loop
    while(true) {
        //print available actions and prompt player for input
        printActions();
        String action = scanner.nextLine();

        //handle input
        switch(action) {
            case "1":
                exploreNewLocation();
                break;
            case "2":
                upgradeShip();
                break;
            case "3":
                hireCrewMembers();
                break;
            case "4":
                engageEnemies();
                break;
            case "5":
                tradeWithPlanets();
                break;
            case "6":
                sellInBlackMarket();
                break;
            case "7":
                quitGame();
                break;
            default:
                System.out.println("Invalid action!");
        }
    }
}

//method responsible for game intro
private void printTitle() {
    System.out.println("=============================");
    System.out.println("Welcome to Space Pirates!");
    System.out.println("Join a spacefaring crew and raid the stars for valuable resources and galactic booty!\n");
}

//method responsible for printing available actions
private void printActions() {
    System.out.println("What would you like to do?");
    System.out.println("1. Explore new location");
    System.out.println("2. Upgrade ship");
    System.out.println("3. Hire crew members");
    System.out.println("4. Engage enemies");
    System.out.println("5. Trade with planets");
    System.out.println("6. Sell in black market");
    System.out.println("7. Quit game");
}

//method responsible for exploring new locations
private void exploreNewLocation() {
    //generate and print new location
    this.location = new Location(null);
    System.out.println("You have discovered the following location:");
    System.out.println(this.location);

    //roll for events
    this.location.rollForEvents();
}

//method responsible for upgrading ship
private void upgradeShip() {
    //TODO
}

//method responsible for hiring crew members
private void hireCrewMembers() {
    //TODO
}

//method responsible for engaging enemies
private void engageEnemies() {
    //TODO
}

//method responsible for trading with planets
private void tradeWithPlanets() {
    //TODO
}

//method responsible for selling in the black market
private void sellInBlackMarket() {
    //TODO
}

//method responsible for quitting game
private void quitGame() {
    System.out.println("Thanks for playing Space Pirates!");
    System.exit(0);
}

}

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Last updated 2 years ago

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